Kingmaker in Eberron
A relatively young race by historical standards, humans are the dominant race of Eberron.
Human Lands: Human culture was born on the continent of Sarlona, with the first settlers sailing from Sarlona’s western coast to the region of Khorvaire now called the Lhazaar Principalities. From there, they spread across the continent of Khorvaire, disrupting the placid elven empire of Aerenal and leaving ruined goblin kingdoms in their wake. With the arrival of the Inspired in Sarlona, human dominance on that continent came to an end. The humans of Khorvaire feel no particular connection to their ancestral homeland. Indeed, most don’t even realize their ancestors came from that distant land.
Dragonmarks: Humans control many of the dragonmarked houses. House Cannith carries the Mark of Making and has a lock on the trades of repair and manufacturing. House Orien carries the Mark of Passage, dominating the courier, shipping, and transportation trades. House Deneith carries the Mark of Sentinel, allowing its members to dominate the field of personal protection. House Vadalis carries the Mark of Handling, making its members foremost in the business of livestock breeding and training.
- +2 to one ability score of their choice to represent their varied nature.
- Bonus Feat: Humans select one extra feat at 1st level.
- Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
- Weapon Training: Humans are proficient with any one martial weapon of their choice, in addition to those granted by class proficiencies. This weapon must be chosen at 1st level and cannot be changed.
Alternate Racial Traits
- Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. This racial trait replaces the bonus feat racial trait.
- Heart of the Fields: Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one Craft or Profession skill, and once per day they ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces the skilled racial trait.
- Heart of the Streets: Humans from bustling cities are skilled with crowds. They gain a +1 bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. This racial trait replaces the skilled racial trait.
- Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution Score when determining the negative hit point total necessary to kill them. This racial trait replaces the Skilled racial trait.